Part Tab
The Part tab provides the tools needed for creating parts, curved surface parts, and joints. The tools are divided into four groups: Part, Transformation Joint, Master Part, and Plugins.
Part Group
The tools used to create parts and curved surface parts are found here.
- Part
- Creates a new Part in the Browser.
- Curved Surface
- Creates a new Curved Surface part in the Browser.
Transformation Joint Group
The tools used to create joints are found here.
- Slider
- To create a Slider Joint, drag in the Figure Window from the starting to ending points of the slider. The Browser displays slider joints with the name "Slider". A slider joint can move any objects and parts contained in it along a straight line.
- Rotator
- To create a Rotator Joint, drag or click in the Figure Window. The drag direction specifies the axis of rotation. The Browser displays rotator joints with the name "Rotator". A rotator joint can move any objects and parts contained in it about a central axis.
- Scale
- To create a Scale Joint, drag in the Figure Window to specify the center and direction of magnification or reduction. The Browser displays scale joints with the name "Scaler". A scale joint can enlarge or shrink any objects and parts contained in it along a single axis.
- Uni-Scale
- 図 To create a Uni-Scale Joint, click or drag in the Figure Window to specify the center of magnification or reduction. The Browser displays uni-scale joints with the name "Uni-Scaler". A uni-scale joint can enlarge or shrink any objects and parts contained in it uniformly (i.e., equally in the X, Y, and Z axis directions).
- Ball Joint
- To create a Ball Joint, click or drag in the Figure Window to specify the center of the joint. The Browser displays ball joints with the name "Ball Joint". A ball joint can move any objects and parts contained in it about any of the XYZ axes.
- Bone
- To create a Bone Joint, drag in the Figure Window to specify the start and end point of the bone. The Browser displays bone joints with the name "Bone". Bones have a direction, and like ball joints can be rotated about any of the XYZ axes, but are special in that angle limits can be set for each individual axis.
See also Bones
- Light
- Creates a Light Joint. No operation is required in the Figure Window. The Browser displays light joints with the name "Light". A light joint can collectively control the brightness of any lights contained in it.
- Path
- Creates a Path Joint. No operation is required in the Figure Window. The Browser displays path joints with the name "Path". A path joint can move any objects and parts contained in it along the path defined by a line object preceding it (as a sibling part) in the Browser hierarchy. If the immediately preceding sibling part is another path joint, this is skipped, and a line object is searched for in the next preceding sibling part.
- Morph
- Creates a Morph Joint. No operation is required in the Figure Window. The Browser displays morph joints with the name "Morph". A morph joint can interpolate between multiple objects and surface attributes contained inside it.
- Switch
- Creates a Switch Joint. No operation is required in the Figure Window. The Browser displays switch joints with the name "Switch". A switch joint can instantly switch between multiple objects contained inside it.
- Path Replicator
- Available in Shade3D Standard and Professional.
The object inside the path replicator part is copied one or more times along the specified path.See also Path Replicator Information
- Surface Replicator
- Available in Shade3D Standard and Professional.
The object inside the surface replicator part is copied one or more times along the surface of the specified object.See also Surface Replicator Information
- Custom
- Creates a Custom Joint. No operation is required in the Figure Window. The custom joint is used in combination with scripts or plugins.
Master Part Settings
- Master Object Part
- Creates a Master Shape Part in the Browser.
- Master Surface Part
- Creates a Master Surface Part in the Browser.
- Master Image Part
- Creates an Image Part in the Browser.
Plugins Group
- DepthPlus Controller
- Available in Shade3D Professional.
DepthPlus is a plugin for setting the camera depth of field of a rendered image. -
See also DepthPlus
- FogPlus Controller
- Available in Shade3D Professional.
FogPlus is a plugin for adding fog effects to a rendered image.See also FogPlus
- PathConstraints End
- Available in Shade3D Standard and Professional.
Applies PathConstraints attributes to a path joint. The PathConstraints dialog box opens.See also PathConstraints Dialog Box
- AimConstraints Target
- Available in Shade3D Standard and Professional.
An AimConstraints Target is created. The Create AimConstraints Target dialog box opens.