Shade3D Help (Contents)

Surface Replicator Information

These settings are displayed when a surface replicator is selected.

Part Attribute Settings

For details on the Part Attribute Settings, please refer to Replicator Information.

Path Replicator Attribute Settings

Path Replicator
Specifies the joint value of the surface replicator. The range of values can be restricted using the joint limits (triangle icons) above the slider control.
When Surface or Surface (Uniformity) is selected from the Mode pop-up menu,
Range
Select this checkbox to enable the upper and lower joint limits.
Deselect this option to disable joint limits.
Mode
Specifies how replicas are distributed over the surface. Choose Vertex, Edge, Face Center, Surface, or Surface (Uniformity).
The object replicated is temporarily converted to a polygon mesh to calculate its base point of reference.
Vertex
Each vertex of the surface is used as the base point for the replicas.
Edge
The middle of each edge of the surface is used as the base point for the replicas.
Face Center
The center of each face of the surface is used as the base point for the replicas.
Surface
The replicas are placed randomly on the surface.
Surface (Uniformity)
The replicas are placed randomly on the surface. Irrespective of the surface area, the base points are placed so as to create a uniform density.
Subdivision
Specifies the level of subdivision used when the object to replicate is converted temporarily to a polygon mesh.
The level of subdivision affects the placement of replicas.
Preview
Specifies the method for displaying the replicated objects. This does not affect rendering.
None
The replicas are not shown in the Figure Window.
Draft Display
The replicas are displayed only as bounding boxes.
Display
The replicas are displayed using the viewport's display settings.
Count
Specifies the number of replicas created. This option becomes available when Surface or Surface (Uniformity) is selected from the Mode pop-up menu.
Direction Control
Specifies the direction, relative to the base point of reference, to use when placing replicas.
None
The default setting. No direction control is applied to replica generation.
Normal Direction
This places replicas so that the positive Y axis of the replicated object is parallel to the surface normal.
U Direction
Available when Face Center, Surface, or Surface (Uniformity) is selected from the Mode pop-up menu. This places replicas so that the positive Y axis of the replicated object is parallel to the U direction of the surface.
V Direction
Available when Face Center, Surface, or Surface (Uniformity) is selected from the Mode pop-up menu. This places replicas so that the positive Y axis of the replicated object is parallel to the V direction of the surface.
UV Pop-up Menu
Specifies the UV layer to use for the surface when U Direction or V Direction is selected from the Direction Control pop-up menu.

Random Attributes

Random Replication
When selected, if multiple child objects are inside the path replicator part, they are extracted for replication randomly.
Translation
Specifies the maximum distance to translate each replica in the X, Y, and Z directions.
Mode
Select either Offset or Displacement to determine how the random Translation distance is measured.
Offset
Replicas are offset only in positive directions, using the Translation values as the maximum distance.
Displacement
Replicas are offset in both positive and negative directions, using the Translation values as the maximum distance.
Rotation X, Y, Z
Specifies the range of random rotation done in each of the XYZ axes.
Scale X, Y, Z
Specifies the ratio of random scaling done in each of the XYZ axes (a value of 1.0 results in scaling between 0 and 200%).
Uniscale
When selected, randomly generated replicas are scaled uniformly along their X, Y and Z axes.
Random Seed
Specifies the value used for the random calculation. Changing this value will change the random replication.

Copyright © 1986-2024 FORUM8 Co., Ltd.