Shade3D Help (Contents)

The Shade3D Workspace

This section describes the names and functions of the parts of the Shade3D screen.
The following window layout appears by default when you start Shade3D.


A: Menu Bar; B: Modeling Mode Button; C: Window Layout Selector; D: Toolbox; E: Tool Parameters; F: Control Bar; G: Figure Window; H: Status Bar; I: Browser; J: Aggregate Window

Menu Bar
The menu bar displays the menus for using Shade3D.

See also The Menu Bar

Modeling Mode (Shade3D Professional)
In Shade3D Professional you can switch modeling modes between standard CG and CAD.

See also Switching Between CG and CAD Mode

Window Layout Selector
The Window Layout Selector is used to switch between previously-arranged window layouts. It can also be used to save or recall window layouts that you create.
The following window layouts are available as presets:
Layout
The Layout window layout displays the perspective view above and ShadeExplorer below. It is useful for arranging objects, and configuring surface attributes, backgrounds, and the like.
Modeling
The Modeling window layout displays only the perspective view. This window is useful for modeling since it displays an enlargement of the figure or object being modeled.
Split View
As with previous versions of Shade3D, the Split View is divided into four view types: "Top View," "Front View," "Perspective View," and "Right View." It is useful when working along different axes in 3D space, while still allowing you to check your work in the Perspective View.
UV Edit
The UV Edit window layout displays the UV Edit Window on the left and the perspective view on the right. It is useful when applying UV settings and editing in the Perspective View.
Skin
The Skin window layout displays the Skin Window along the bottom, with the top view and perspective view above it.
Animation
The Animation window layout displays two windows at the top (the Top View on the left and the Perspective View on the right), and the Motion Window at the bottom. It is useful when animating.
Rendering
The Rendering window layout displays two Perspective Views: that for preview rendering on the left and that for wireframe on the right. It is useful for making checks before rendering or for performing simple corrections.
3D Printing
The 3D Printing layout displays the 3D Printing Assistant to the left of the Figure Window, hiding the Toolbox and Tool Parameters.
Toolbox
The Toolbox contains tools for creating and modifying objects, and is divided into three tabs: Create, Modify, and Part.

See also Toolbox

Tool Parameters
The Tool Parameters Window displays the parameters for the tool selected in the Toolbox, giving you fine control over that tool. Conversions can be applied to objects that have already been created, and objects can be modified using the Memory tools.

See also Tool Parameters

Control Bar
Options for switching editing modes, snap settings, the working plane, Stereo Vision, and many other settings related to the Figure Window are located on the Control Bar.

See also Control Bar

Figure Window
The Figure Window is where you create and edit objects using the tools you have selected from the Toolbox.

See also Figure Window

Status Bar
The Status Bar displays the position of the 3D cursor, the 3D cursor's distance from the origin, and so on.

See also Status Bar

Browser
The Browser is used to hierarchically manage the elements of a 3D scene. For example, you can change and delete objects, combine joint structures, configure object attributes, show or hide objects, find objects by name, and more.

See also Browser

Aggregate Window
The Aggregate Window contains options for performing operations related to the camera, distant light, background, surface attributes, and more.

See also Aggregate Window

ShadeExplorer
ShadeExplorer is used to view the sample objects, surface textures, backgrounds, images, and other files included with Shade3D, in catalog form. You can also create your own catalogs.

See also ShadeExplorer

Motion Window
The Motion Window is used to collectively manage all the joints in a scene when creating an animation and to set joint values according to the sequence.

See also Motion Window

Image Window
The Image Window displays rendered images. The rendering method used, image size, and all other rendering settings can be selected here, and rendered images can be saved.

See also Image Window

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