Shade3D Help (Contents)

Skin Window

Select an object without skin, and select View > Skin to open the Skin Window. There are two skin types: Vertex Blending and Classic. Skin (joint movement) can be applied to control points of curved surfaces and polygon meshes, disks, spheres, extruded lines, extruded disks, revolved lines, revolved disks, point lights, the center of spot lights, and camera objects.

If you open the Skin Window when an object with skin already applied is selected in the Browser, the Skin Window for the applicable skin type is displayed.

Skin


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