Vertex Blending Skin Type
Vertex Blending skin type has high compatibility with data used in other 3DCG tools and the FBX file format.Settings can be applied using the toolbar at the top, and weight values for each vertex can be edited in the chart.
Caution Vertex Blending is not compatible with the Classic skin type, and it is not possible to convert from Vertex Blending to Classic.
Skin |
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Toolbar
- Bind Button
- Applies binding of the specified scope to the selected vertices.
- Clear
- Clears all joints and bones from the selected vertices.
- Hold down Ctrl or Z (Win) | Option (Mac) while clicking Clear to remove joints and bones from all vertices, including unselected vertices.
- Active
- If the Skin Window isn't large enough to display all the vertices at once, the Active button scrolls the Skin Window to display the first selected vertex.
- Scope
- The Scope menu allows you to select the joints bound to the vertices from the joint hierarchy.
- Show Row
- The Show Row menu allows you to limit the vertices displayed.
- Show Column
- The Show Column menu allows you to limit the joints and bones displayed.
- Weight Paint
- Click this button to start or stop using the Weight Paint tool.
- Show Weight Color
- Displays different background colors according to the Weight value.
- Normalize Skin Weight Button
- Automatically adjusts the Weight value of the joints and bones bound to each selected vertex to 1.0.
Caution With Vertex Blending, the sum Weight of each vertex must be 1.0, so check that the Normalize All Skin Weight to 1.0 option is selected.
- Remove Skin Weight from Selected Vertices with 0.0 Button
- Deletes selected vertices with joints or bones with a Weight of 0.0.
- Clear All Skin Settings
- Deletes all Skin data, including Skin Type. Doing this returns the Skin Window to the Skin Type selection option.
Skin Table
- Vertex Blending:
- Click this area to select all vertices.
- Weight Values
- Weight values for each joint are displayed here. Click to enter a value, or click and drag the mouse up/down/left/right to change the value.