Motion Effects
Motion Effects is used to draw elastic effects, such as gravity and wind, on joint hierarchy structures, such as ball joints. 
  Bones are also supported. 
  
Added Functionality
- Bone functionality is supported. When using bones, the angle limits of the bones themselves can be used as-is with Motion Effects. 
At the same time, Motion Effects angle limits can be used simultaneously.
 - In addition to support for inertial movement caused by gravity and parent objects, Motion Effects can simulate elasticity, wind and angle limits.