Motion Effects
Motion Effects is used to draw elastic effects, such as gravity and wind, on joint hierarchy structures, such as ball joints.
Bones are also supported.
Added Functionality
- Bone functionality is supported. When using bones, the angle limits of the bones themselves can be used as-is with Motion Effects.
At the same time, Motion Effects angle limits can be used simultaneously.
- In addition to support for inertial movement caused by gravity and parent objects, Motion Effects can simulate elasticity, wind and angle limits.