Shade3D Help (Contents)

Create Tab

The Create tab provides the tools needed for creating objects. The tools are divided into six groups: Object, Solid, Light/Camera, Move/Copy, Other, and Plugins.


(The Toolbox in Shade3D Professional)

Object Group

Tools used to create objects are contained here. Select a tool and then click or drag in one of the viewports of the Figure Window to create an object.
Most objects can be created as one of three object types: Primitive, Surface, and Mesh. To switch object types, use the Primitive, Surface, and Mesh buttons at the top of the Toolbox.

Note In the Toolbox, the tool icons are lined up from the left in the following order: Primitive, Surface, and Mesh. Dimmed icons indicate unavailable tools.

Closed Line
Enter control points in the Figure Window to create a closed line object. Click to create a control point. Click and hold the mouse button and drag it to create a line handle.
Open Line
Follow the same procedure as for Closed Line above to create an open line whose starting point and end point are not closed.
Rectangle
Drag out a diagonal line in the Figure Window to create a rectangle. The created rectangle is a closed line object.
Disk
Create a disk by dragging out the radius of the disk in the Figure Window.
Box
Create a box by dragging out the diagonal line and then dragging out the height in the Figure Window.
Sphere
Create a sphere by dragging out the radius of the sphere in the Figure Window.
Pyramid
Create a pyramid by dragging out the underside and then dragging out the height in the Figure Window.
Cone
Create a cone by dragging out the underside radius and then dragging out the height in the Figure Window.
Cylinder
Create a cylinder by dragging out the underside radius and then dragging out the height in the Figure Window.
Capsule
Create a capsule by dragging out the radius of the sphere and then dragging out the length of the capsule object in the Figure Window.
Torus
Create a torus by dragging out the radius in the Figure Window. Specify the thickness of the torus object in Radius of the Tool Parameters.

See also Tool Parameters

Empty Polygon
Click this tool to create an empty polygon mesh. The new mesh will be displayed in the Browser.
Text
Creates outline text objects.

See also Text

Solid Group

Tools used to create solid, three-dimensional objects from flat (2D) objects are found here. With a flat object selected in the Figure Window, click the Extrude tool or Revolve tool and perform the specified steps in the Figure Window to create a solid.

Extrude
Line objects (closed and open lines) and disks can be extruded in any direction to create an extruded solid. Drag in any orthographic view in the Figure Window to specify the direction and distance to extrude the selected object(s).
Revolve
Line objects (closed and open lines) and disks can be revolved about a central axis to create a revolved solid. , drag an axis of rotation in the Figure Window.
Clear
Undo an Extrude or Revolve and restore the original objects.

Light/Camera Group

Tools used to create a light and camera are contained here. Drag in the Figure Window to create a light and camera.

Point Light
Create a point light by dragging a distance vector (light arrival distance) which represents the position and the intensity of the light in the Figure Window.
Spotlight
Create a spotlight by dragging a distance vector (light arrival distance) which represents the position, radiation direction, and intensity in the Figure Window.
Directional Light
Create a directional light by dragging a distance vector (light arrival distance) which represents the position, radiation direction, and intensity in the direction of the irradiation in the Figure Window.
Distribution Light
Distribution lights are available in Shade3D Professional.
Drag a distance vector (light arrival distance) which represents the intensity in the Figure Window. The Open File dialog will appear. From it, you can load the IES data file.
Ambient Light
Create an ambient light by dragging a distance which represents the intensity in the Figure Window.
Liner Light
Create a liner light by clicking or dragging in the Figure Window.
Area Light
Create an area light by dragging out the diagonal line of the area light in the Figure Window.
If the area light is created in the XZ plane, the light direction is upward. To aim the light downwards, rotate the area light downwards. Alternatively, reverse the direction of the area light from the Flip Face checkbox of the Browser.
Camera
Create a camera object by dragging from the eye point toward the target point in the Figure Window.

Move/Copy Group

Tools used to move and copy are found here. Select a tool and perform operations in the Figure Window to move and copy objects.
Move and Copy are switched by clicking the Move and Copy buttons in the upper part of the Toolbox. If you do not leave the original object (move), click the Move button and then select a tool. If not, click the Copy button and then select a tool.

Note In the Toolbox, the tool icons are lined up from the left in the following order: Move and Copy. Grey icons cannot be selected.

Translate
Drag in the Figure Window to specify the direction and distance to slide the selected objects.
Rotate
Click in the Figure Window to specify the center of rotation, then drag the rotation angle to rotate the selected object. If the center is not specified, the center of the selected object is the center of rotation.
Scale
Click in the Figure Window to specify the center point, then drag to specify the direction and amount of magnification/reduction for the selected objects, from a point other than the center. If the center is not specified, the center of the selected object is the center of amount of magnification/reduction.
Uni-Scale
Click in the Figure Window to specify the center point, then drag to specify the amount of equal-axis magnification/reduction for the selected objects, from a point other than the center. If the center is not specified, the center of the selected object is the center of amount of magnification/reduction.
Skew
Click in the Figure Window to specify the center point, then drag to skew the selected object at the specified angle. If the center is not specified, the center of the selected object is the center of skew.
Numeric
Objects can be moved (transformed) by entering numeric values. After selecting this tool, click in the Figure Window to specify the reference point for the transformation. The Transformation dialog box opens, allowing you to enter numeric values for Scale, Rotate, and Translate transformations along any of the XYZ axes.

See also Transformation Dialog Box

Link (Only for Copy)
Create a link object by sliding an object.

NoteWhen you use Translate, Rotate, Uni-Scale, Skew or Link, information is displayed in real time within the Figure Window with operation and tool parameter feedback. You can also perform the operation using numeric input and values in the Tool Parameters.

Joint Operations Pop-up Menu (only for Move)
Tools used to manipulate joints and parts are contained here.
Clear
Results of all operations obtained using the Move tool on parts are reset to the defaults.
Cancel Transformation
The selected object is moved (transformed) so that results of all operations obtained using a tool on any parent parts of the selected object are reset to the defaults.
Reset Transformation
Resets the transformation of the selected object(s).
Reset All Transformations
Resets transformations of all parts in the scene, even if they are not selected.
Reset Joint
The selected joint is reset to its original state.
Reset All Joints
All joints in a scene are reset.
Offset
Offset is used to create paths for ball joints and cameras objects.
Joint (1-9)
Select a Rotator or Slider joints in an upper hierarchy to which Inverse Kinematics is applied. Select a joint name and drag an object in the Figure Window. Objects up until that joint are interlocked with the drag.

Other Group

Master Surface
Creates a set of surface attributes, called a master surface, which can be applied to multiple objects.
Image
Loads an image in the scene. The loaded image can be used as an surface attribute, background, or rendering setting backdrop.
Sound
Create an object used as sound source location information, called a sound object.

Plugins Group

Bevel
Bevel is available in Shade3D Standard and Professional.
Extrude and Bevel are created for any line object.

See also Bevel

DepthPlus Focus Object
DepthPlus makes it easy to add depth of field effects, simulating a real camera. DepthPlus is available in Shade3D Professional.

See also DepthPlus

Hair Salon
Hair Salon is a feature for creating and styling hair and fur. Once designed, the hair or fur strands can be converted to polygons. Hair Salon is available in Shade3D Standard and Professional.
Generate Hair
Creates a part for creating hair.
Generate Hair Texture
Sets the texture of the created guide hair.
Create Hair
Converts the guide hairs to polygons.

See also Hair Salon


Meta Shape
Create a meta-element and a Metamesh.
MetaBall
Creates a MetaBall element and a Metamesh by dragging out a radius from a center point of the MetaBall element in the Figure Window.
MetaCube
Creates a MetaCube element and a Metamesh by dragging out the diagonal line of the MetaCube element face.
MetaCylinder
Creates a MetaCylinder element and Metamesh by dragging out the length of the MetaCylinder element.
Particle Physics
Particle Physics is a feature for creating effects such as smoke, flames, explosions, fountains, or for collision detection. Particle Physics is available in Shade3D Standard and Professional.
Particle Emitter
Creates an emitter for generating particles. Drag in the Figure Window to arrange a cone-shaped object for emitting particles.
Physical object initialization
Creates a part for enabling collision detection to be set for objects. Inserting objects in the created part allows you to perform physical settings from the custom tool.
Cross Wind
Creates a wind object used for physical calculations of winds that flow in parallel.
Turbulent Wind
Creates a wind object used for physical calculations of winds that randomly flow within the specified range.
Tornado Wind
Creates a wind object used for physical calculations of tornados.
Gravitational Pull
Creates an object used for physical calculations of gravitation.
Billboard
Creates an object of the projection plane consisting of particles. This function enables images and animations to be projected.
Meta Particle
Creates a meta shape that can be represented as particles. Once the meta shape is specified as the particle emitter object, it can be represented as Particle in place of Billboard.

See also Particle Physics

Photo Modeling
Creates a 3D object using pictures photographed from multiple angles.

See also Photo Modeling.

Polyhedrons
The Polyhedrons feature make it simple to create any of the following regular polyhedrons: tetrahedron, hexahedron, octahedron, dodecahedron, or icosahedron.
Polyhedrons is available in Shade3D Standard and Professional.

See also Polyhedrons

 
Sketch Modeling
Creates a 3D object using an illustration or the like as a rough sketch and arranging symmetric line objects such as eyes, eyebrows, and mouth and the halfway line such as the bridge of the nose.

See also Refer to the Shade Plugin Manual with the keyword Sketch Modeling.

Spiral Line
Spiral Line makes it easy to create a three-dimensional spiral (as a closed line object).
Spiral Line is available in Shade3D Standard and Professional.

See also Spiral Line

Sweep Circle
Sweep Circle creates a tubular curved surface by extruding a circle along a line object.
Sweep Circle is available in Shade3D Standard and Professional.

See also Sweep Circle

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