Shade3D Help (Contents)

iClone Export (Windows Only)

iClone Export is a plugin which exports models created with Shade3D as iClone (*.iAvatar) files. Exported objects appear on the Custom tab of the iClone's Character content manager.
iClone Export is only available in the Windows version of Shade3D. To use iClone Export, your computer must have either iClone 5 or higher or 3DXchange 4 or higher installed.

iClone Export Dialog Box

Select File > Export > iClone... to open the iClone Export dialog box.
The file type, encoding, coordinates scale and other settings can all be specified for the exported file.

Note Because iClone Export exports data optimized for iClone, the settings in the iClone Export dialog box are already automatically optimized; some options may not be able to be changed.

iClone Export Settings Group
Character Name Text Box
Specifies the name of the figure as it will appear in the exported model.
Coordinate Options Group
Scale Text Box and Slider
Specifies the size ratio when exporting a figure.
Export Format Group
Password Text Box
Enter a password here to password-protect the iClone file (optional).

Note Password protection is only available when Binary is selected from the Type pop-up menu.

Encoding Pop-up Menu
Select either UTF-8 or ShiftJIS for the text encoding used for object names in the exported iClone file.
Geometry Group
Export Vertex Normals Checkbox (13.1)
Exports the vertex normal of each face. Exporting the normals results in larger file sizes, so deselect this option unless necessary.
Export Hard Edges Checkbox (13.1)
If a single vertex is shared by multiple faces and each normal has a different orientation, adds new vertices at the same positions and separates these from the shared vertex.
This is useful when smooth shading is not desirable for face borders in the case of tools that do not accept normals.
Misc. Options Group
Adjust Skin Weight Values Checkbox
Specifies the handling of Skin Window joint settings during export.
If selected, skin values are automatically converted and adjusted. If deselected, skin values are exported as-is. Normally it is better to select this option.

iClone Exporter Specifications

Exported Objects

Objects are exported as either singular or multiple meshes.

Shade3D Objects iClone Notes
Closed line All exported as a single mesh, or exported as multiple meshes. When closed line objects in Shade3D are not part of the same flat surface, they are divided into triangles. The Hole checkbox in the Object Info Window is not currently supported.
Revolved line The Closed checkbox and Begin and End parameters in the Object Info Window are supported for revolved line objects.
Extruded line  
Disk  
Revolved disk The Closed checkbox and Begin and End parameters in the Object Info Window are supported for revolved disk objects.
Extruded disk  
Sphere  
Curved surface  
Polygon mesh Rounded corners of polygon meshes are supported.
Meta mesh  
Linked object  

Surface Materials Support

Joints Support

Shade3D Objects iClone Notes
Slider joint Part  
Scale joint  
Uni-scale joint  
Path joint  
Rotator joint Skeleton (13.1)  
Ball joint Skeleton  
Bone joint (13.1) Skeleton  

Cameras Support

The Meta camera and other cameras are supported.

Lights Support

Object lights (point lights, spot lights, directional lights) as well as distant lights are supported.
Area lights and linear lights are not currently supported. Distant lights are exported as directional lights with a remote origin.

Using Template Files

Important Notes Regarding iClone Export

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