Shade3D Help (Contents)

COLLADA Import and Export

COLLADA is an open, XML based file format (.dae) created by Sony Computer Entertainment America, Inc. for its PlayStation® 3 platform.

Note COLLADA import is available in Shade3D Professional.

Importing from COLLADA Format

Select File > Import > COLLADA to import a COLLADA format (.dae) file. In the import dialog box that appears the material and UV settings can be changed.

 

COLLADA Import Settings

Coordinate Transformation Settings
Scale
Sets the size of the imported object in Shade3D.
Coordinates Preview Box
Shows a preview of the coordinates orientation as specified by the Invert and Swap buttons.
Invert Buttons (X, Y, Z)
Inverts the specified axis. Changes will be reflected in the Coordinates Preview box.
Swap Buttons (X-Y, Y-Z, Z-X)
Swaps the specified axes. Changes will be reflected in the Coordinates Preview box.
Reset Button
Resets the Invert and Swap buttons and returns the orientation of the axes to the default settings.
COLLADA Import Settings
Use Group Name Checkbox
The group names will be used for the names of objects. When unchecked, objects' original names are written.
UV Value Checkbox
Loads polygon mesh UV values. When loading data with UV values, leave this checkbox on.
Invert V Value Checkbox
When checked, inverts the V value information.
Material File Checkbox
Loads a material file (.mtl) which is applied as surface attributes.
Convert From Poser Units
Used when importing a file in Poser units. Helps prevent reduction of the scale when importing OBJ files exported from Poser.
Skin Checkbox
Loads skin animation. Depending on the 3D CG tool used to export the COLLADA file, loading skin animation can cause problems. If that happens, deselect this checkbox.

Exporting to COLLADA Format

Select File > Export > COLLADA to export a COLLADA format (.dae) file.

You can select specific options in the Export dialog box.

COLLADA Export Settings

The Basic Settings are the same as in other export dialog boxes, so only the COLLADA-specific Export Settings are described here.

See also Export Group

Max Vertices Per Face Pop-up Menu
Specifies the maximum number of vertices per face. The standard is 4-sided (rectangles), but other options are 3-side (triangles) or unlimited.
Because the exported data will be polygon meshes, choose to export the faces as triangles, quadrangles, or n-gons.
Texture Folder Text Box
If images are mapped and can be exported, those images are saved during export.
The name for the folder used to save the textures can be specified here.
If no name is specified in this text box, the texture images will be saved in the same location (folder) as the COLLADA file (.dae).
File Format Pop-up Menu
Select the format for exported texture maps. The choices are Windows Bitmap (.bmp), PNG, TGA, TIFF, and JPEG. The default is JPEG.
Round to Nearest Integer Checkbox
This option automatically solves rounding issues in floating point calculations in your geometry.
Check Duplicates Checkbox
Automatically checks for and removes duplicate vertices on faces generated during the export process.
Selecting this option will increase the time it takes to export the model.
Double Sided Faces Checkbox
Automatically creates double-sided faces in exported geometry. The number of polygons in the model will double, so file size will increase significantly.
Invert Faces Checkbox
Select this option when the object is inside-out or when the inside faces are visible but the outside faces are hidden.
If the scene includes some objects that look normal and some that are inside-out, invert the faces of each object individually before exporting.
Bake Matrix Checkbox
The COLLADA format has a hierarchical structure (nodes) and each node can hold a transformation matrix. When exporting to COLLADA format, some joints' transformation matrices can be exported as COLLADA nodes, but the transformation matrices in parts containing unsupported joints may not export properly. As a result some parts may not be exported to the correct position in COLLADA.
By selecting this option, vertices of transformation matrices will be preprocessed, and joint effects will be ignored. This option is enabled for still objects.
Animation Checkbox
If there are animation settings in Shade3D that cannot be defined in COLLADA, the COLLADA file may not export properly. If that happens, deselect this checkbox.
Asset Information Group
Here the management information of COLLADA files is described.

Objects Converted during Export

All exported objects are exported as a single mesh.

Shade3D Object COLLADA Notes
Closed line object All exported objects are exported as a single mesh If the closed line object does not lie on a plane in Shade3D it is subdivided into triangles. The Object Info Hole checkbox is not supported
Open line object  
Revolved line object The Closed checkbox and the Revolve Begin/End parameters in the Object Info window are supported for revolved line objects in Shade3D.
Extruded line object  
Disk  
Revolved disk The Closed checkbox and the Revolve Begin/End parameters in the Object Info window are supported for revolved disks in Shade3D.
Extruded disk  
Sphere  
Curved surface  
Polygon mesh Round Edge is supported for polygon meshes.
Meta-mesh  
Boolean Modeling Boolean rendering is not supported
Link object  

Basically, as the above table shows, each object is exported as a single mesh. Only extruded solids are exported as 3 meshes.
Boolean rendering is not supported.

Surface Attributes Support

The following surface attributes in Shade3D are supported:

Texture Mapping Support

Texture mapping is supported.
However, if texture maps are applied to multiple layers, only the topmost mapping data is exported.

Caution Only the diffuse color texture map attribute is exported.

Camera and Light Support

Lighting information is not supported.
Camera position information can be exported.

Joints Support

Slider joints, rotator joints, scale joints and uni-scale joints are supported.
Joints not listed above are not converted.

Caution COLLADA Exporter does not support skin settings.

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