Shade3D Help (Contents)

BVH Import

BVH files (a type of motion capture data) can be imported directly into Shade3D.

Select File > Import > BVH and select a file to import ball joints and paths located on each joint (only when ball joints are set).

Ball joints set on each joint are loaded into the Browser without losing the hierarchy information, generating bones on each joint.

Motion data of the BVH file is loaded in the Motion Window, where you can preview the motion of the imported joints.

All you have to do to create an animation is to move and modify the imported BVH joints to adjust them to the Shade3D objects and apply skin to them. Skin can be applied using the Bind function.


Related Topics

Copyright © 1986-2024 FORUM8 Co., Ltd.