Used for radiosity operations.
xshade |
↑ |
scene |
↑ |
radiosity |
abort | Cancels the radiosity calculation, discarding partial calculation results |
clear | Deletes the radiosity calculation results |
resume | Resumes the radiosity calculation |
solve | Does the radiosity calculation |
start | Does the radiosity calculation |
stop | Stops the radiosity calculation |
auto_exposure | Auto Exposure on/off |
display_blend | Blend on/off |
display_cull_face | Cull-Face on/off |
display_mesh | Mesh on/off |
display_radiator | Radiator on/off |
display_solid | Solid on/off |
display_updates | Shoot calculations |
exposure | Exposure |
solution_convergence | Convergence |
solution_diffuse | Diffuse reflection |
solution_direct_radiation_mesh_subdivision_sensitivity | Direct Radiation |
solution_indirect_radiation_mesh_subdivision_sensitivity | Indirect Radiation |
solution_initial_mesh_spacing | Initial mesh spacing |
solution_minimum_mesh_spacing | Minimum mesh spacing |
solution_sky_light_accuracy | Skylight calculation accuracy |
solution_source_subdivision_sensitivity | Source Subdivision Sensitivity |
solving | Whether in the middle of radiosity calculations or not |
abort
Cancels the radiosity calculation, discarding partial calculation results.
xshade.scene().radiosity.abort()
clear
Deletes the radiosity calculation results.
xshade.scene().radiosity.clear()
resume
Resumes the radiosity calculation.
xshade.scene().radiosity.resume()
solve
Does the radiosity calculation.
solve does not move to the next process until the radiosity calculation is finished.
start moves to the next process once the radiosity calculation begins.
xshade.scene().radiosity.solve()
start
Does the radiosity calculation.
solve does not move to the next process until the radiosity calculation is finished.
start moves to the next process once the radiosity calculation begins.
xshade.scene().radiosity.start()
stop
Stops the radiosity calculation.
xshade.scene().radiosity.stop()
auto_exposure
Auto Exposure on/off.
Type :
bool
print xshade.scene().radiosity.auto_exposure
display_blend
Blend on/off.
Type :
bool
print xshade.scene().radiosity.display_blend
display_cull_face
Cull-Face on/off.
Type :
bool
print xshade.scene().radiosity.display_cull_face
display_mesh
Mesh on/off.
Type :
bool
print xshade.scene().radiosity.display_mesh
display_radiator
Radiator on/off.
Type :
bool
print xshade.scene().radiosity.display_radiator
display_solid
Solid on/off.
Type :
bool
print xshade.scene().radiosity.display_solid
display_updates
Shoot calculations.
Type :
int
print xshade.scene().radiosity.display_updates
exposure
Exposure.
Type :
float
print xshade.scene().radiosity.exposure
solution_convergence
Convergence.
Type :
float : Shown as a percent in the Radiosity Window Solution tab. 1.0 is 100%.
print xshade.scene().radiosity.solution_convergence
solution_diffuse
Diffuse reflection.
Type :
float
print xshade.scene().radiosity.solution_diffuse
solution_direct_radiation_mesh_subdivision_sensitivity
Direct Radiation.
Type :
float
print xshade.scene().radiosity.solution_direct_radiation_mesh_subdivision_sensitivity
solution_indirect_radiation_mesh_subdivision_sensitivity
Indirect Radiation.
Type :
float
print xshade.scene().radiosity.solution_indirect_radiation_mesh_subdivision_sensitivity
solution_initial_mesh_spacing
Initial mesh spacing.
Type :
float
print xshade.scene().radiosity.solution_initial_mesh_spacing
solution_minimum_mesh_spacing
Minimum mesh spacing.
Type :
float
print xshade.scene().radiosity.solution_minimum_mesh_spacing
solution_sky_light_accuracy
Skylight calculation accuracy.
Type :
int :
0 | Lowest |
1 | Lower |
2 | Regular |
3 | High |
4 | Highest |
print xshade.scene().radiosity.solution_sky_light_accuracy
solution_source_subdivision_sensitivity
Source Subdivision Sensitivity.
Type :
int :
0 | Lowest |
1 | Lower |
2 | Low |
3 | Regular |
4 | High |
5 | Higher |
6 | Highest |
print xshade.scene().radiosity.solution_source_subdivision_sensitivity
solving
Whether in the middle of radiosity calculations or not.
Type :
bool
print xshade.scene().radiosity.solving