Shade3D Help (Contents)

Mapping UVs to an Image

UV maps can be unwrapped over an image specified in the Surface Window.

  1. In ShadeExplorer, under Presets and in the Documentation - Shade3D Manual folder, find UVMapDice.shd and open it.
  2. Select the polygon mesh.
  3. Select Make UVs from the UV View's UV menu, and choose the box unwrapping method. Click Unwrap All to unwrap a new UV map.

  4. In the Surface Window under the Mapping option group, select Image for the mapping type. From the Edit Image pop-up menu select Image > CUBEMap.png.
  5. From the View Display pop-up menu in the UV View, select Show Mapped Image and Darker.
  6. Use the 3D manipulator or editing tools to map the UVs to the image (matching each polygon face to a die face of the image).
  7. View the cube in texture or preview rendering mode, or render the image, to check the mapping.

Exporting a UV Map as an Image for Editing, then Remapping

A UV map can be exported as a raster image, modified in an image-editing program, and then reloaded into Shade3D.

  1. In ShadeExplorer, under Presets and in the Documentation - Shade3D Manual folder, find UVMappedHelm02.shd and open it.
  2. Select Save UVs Into Image from the UV menu.
  3. Specify the size in the Tool Parameters, and click Save...
  4. Enter a name for the image in the file dialog box and save the image.

  5. Color the image in the image editor of your choice.
  6. Under the Mapping option group in the Surface Window, load your modified image in the image box and select UV1 (Distance) from the layer pop-up menu on the Image tab.
  7. Render the polygon to see the results of the UV mapping. The sample file also uses a mask image and bump image in the same way.

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