Support for MultiPass Rendering
Toon Renderer also supports MultiPass rendering. An overview of the custom passes that Toon Renderer uses is described below.
ToonEdge
ToonEdge Object
Stores the boundary of the object.
ToonEdge Normal
Stores the normal boundaries.
ToonEdge Cross
Stores the cross section boundaries of the object.
ToonEdge Trim
Stores the trim boundaries.
Important MultiPass rendering with Toon Renderer only supports oversampling for the below custom passes.
ToonEdge
ToonEdge Object
ToonEdge Normal
ToonEdge Cross
ToonEdge Trim