Shade3D Help (Contents)

Support for MultiPass Rendering

Toon Renderer also supports MultiPass rendering. An overview of the custom passes that Toon Renderer uses is described below.

ToonEdge

   

ToonEdge Object

Stores the boundary of the object.

   

ToonEdge Normal

Stores the normal boundaries.

   

ToonEdge Cross

Stores the cross section boundaries of the object.

   

ToonEdge Trim

Stores the trim boundaries.

   

 

Important MultiPass rendering with Toon Renderer only supports oversampling for the below custom passes.
ToonEdge
ToonEdge Object
ToonEdge Normal
ToonEdge Cross
ToonEdge Trim

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