Radiosity and Surface Attributes
Surface Attributes Supported with Radiosity
For the radiosity calculation, Diffuse Color, Transparency, and Texture Mapping properties are used.
For Texture Mapping, the average color of the texture is used.
Note Textures can be displayed in Radiosity Pro (Shade3D Professional) depending on the settings.
Surfaces and Rendering with Radiosity
The Energy pop-up menu on the G.I. tab of the Rendering Settings limits the type of surfaces that will be rendered.
Selecting Indirect Energy will render all surfaces.
Selecting Total Energy will not render bump maps, and Mask and Transparency will not correctly render shadows projected on other objects.