Shade3D Help (Contents)

Applying the MetaParticles Renderer

Applying the MetaParticles Renderer to Spheres with Surface Attributes

If the MetaParticles Renderer is applied to spheres with surface attributes, the surfaces also mix fluidly.

  
(Left image: before applying MetaParticles Renderer; right image: MetaParticles Renderer applied)

Important When applying the MetaParticles Renderer to spheres with transparency, or when casting shadows onto MetaParticle objects, the Ray Tracing Delta setting on the Rendering Settings Misc. tab needs to be non-zero. (A value around 50 is recommended.)

Using Scripts or Plugins

You can create fluid objects by applying the MetaParticles Renderer to scripts or plugins that generate spheres.

See also Scripts Menu

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