VRML Export
Shade3D object data can be exported to VRML 2.0 format.
VRML Export Settings
Select File > Export > VRML 2.0...(Legacy) to open the VRML Export Settings.
- Reduce File Size
- Reduces the file size when saving a file.
- Picture Mapping
- The picture mapping set in the Surface Window is converted to an image and exported.
- Transparency
- Transparency is set when this is on. All objects are regarded to have transparency, except when the Transparency value in the Surface window is set to 0.0.
VRML Export Specifications
Shape
Shade3D Objects | VRML | Remarks |
---|---|---|
Closed line | All object types are converted into polygon meshes | The Hole check box in the Closed line Object Info dialog box is not supported. |
Open line | ||
Revolved line | ||
Extruded line | ||
Disk | ||
Revolved disk | ||
Extruded disk | ||
Sphere | ||
Polygon mesh | ||
MetaMesh | ||
Boolean modeling | Boolean rendering is not supported. |
Surface
Shade3D Surface Attributes | VRML Materials |
---|---|
Diffuse Color | diffuse |
Color and value of Specular 1 | shininess |
Size of Specular 1 | reflection |
Glow Color and Value | emission |
Transparency | transparency |
Mapping
The mapping image loaded in the Picture box of the Surface Window can be exported.
Other
Lights, joints and cameras are not supported.