Shade3D Help (Contents)

Second Life (Sculpted Prim) Export

Sculpted Prim Exporter makes it possible to export individual Sculpted Prim objects for use in Linden Lab's 3D virtual world Second Life.

About Sculpted Prim

Sculpted Prim is a primitives format that can create objects in Second Life.

Sculpted Prim uses image formats called Sculpt Textures and Sculpt Maps as textures that can be uploaded to Second Life.

Using Sculpted Prim Exporter

  1. Select File > Export > Second Life Sculpted Prim to open the export dialog box. Export options can be specified here.
  2. Clicking the OK button after making any necessary changes will bring up a Save dialog in which a file name and destination can be chosen.
    Text data, which contains the necessary information and scripts for building the object in Second Life (such as the file size and position), and Sculpt Map data (.bmp) are exported.

    Note The nature of Sculpted Prim is such that complex objects cannot be expressed by one Sculpted Prim. Instead, a Sculpt Map is exported for each part. In order to use the limited resolution of each part's Sculpt Map efficiently, the size of each Sculpted Prim in Second Life varies. Because the number of vertices will be converted to the resolution of the exported Sculpt Map image, the position of vertices is sometimes interpolated.

Export Dialog Box

The following options are available when exporting to Sculpted Prim.

Basic Settings
Text File Pop-up Menu
This option is not used in Sculpted Prim Exporter.
Output Pop-up Menu
Select either Selected Objects or All Objects to export.Choosing Selected Objects will export only the objects selected in the Browser.
Choosing All Objects will export all the objects in the scene.
Surface Subdivision Pop-up Menu
This option is not used in Sculpted Prim Exporter.
Binary / Text Pop-up Menu
This option is not used in Sculpted Prim Exporter.
Surface Attributes Checkbox
This option is not used in Sculpted Prim Exporter.
Sculpted Prim Exporter Settings Group
Map Resolution
Specifies the resolution of the exported maps. Select either 64x64 (recommended) or 128x128.

Note Because each RGB value has 8 bits per pixel, the coordinates of each pixel are limited to 256 steps along each axis. In other words, a 1 meter object will only have about 4 mm of resolution. 64x64 is recommended for the number of vertices (equal to the number of pixels in the Sculpt Map). Because the object is handled as an image, it must be in a grid.

Flip Horizontal
Flips the Sculpt Map horizontally.

About Sculptie Export Data

Exportable Objects
Sphere
Curved surface
Extruded solid (must be converted to a curved surface)
Revolved solid (must be converted to a curved surface)
Exportable Material Parameters
None
Exportable Texture Parameters
None

Notes & Precautions

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