Shade3D Help [Contents]

Particle Physics Reference

Here each of the Particle Physics settings and functionality are explained.

Particle Emitter Settings Dialog Box

Access settings related to Particle Emitters.
In Browser select emitter [Emitter - Particle Physics], then in Browser select menu Attributes...> Particle Emitter Settings...to access settings.

Preview
Displays particle motion set in the Motion Window in the Figure Window.
Particles are shown as an aggregation of spheres.
Render Checkbox
When checked, the particles are rendered along with other objects.

Basic Settings Tab

Emission Angle Slider, Text Box
Sets the angle at which the particles are emitted. The axis passing through the center of the particle emitter cone is considered 0.0.
Number Text Box
Sets the number of particles emitted per second.
In a 30 frames-per-second animation, this number divided by 30 will be the number of particles emitted per frame.
Emission Velocity
Sets the initial velocity of the particles in meters per second (m/s).
Variation
Varies the life and emission velocity of each particle for a more natural look.
False Start
Delays the emission of the particles by the specified number of seconds.
 

Animation Tab

Size
Sets the maximum initial size of the particles, in meters.
The graph measures 0 to 100%, making it possible to animate the particles size.
Life
Sets the lifetime of the particle from its generation until it disappears, in seconds.
Particle Animation
Gradient Bar

Sets the color variation of the emitted particles. Up to six new markers can be added by clicking on the Gradient Bar.
To move a marker, click and drag it along the Gradient Bar. To delete a marker, click and drag it up or down, away from the Gradient Bar. The markers on each end cannot be moved or deleted.
Markers

Marks the thresholds along the Gradient Bar for the color.
In addition, it also modifies size, transparency and glow.
Lifecycle Graph

Displays the size, transparency and glow of the particles over time. The markers are represented by points on the graph.
 
Color Box
Click on the box to select a new color for the currently selected marker.
Size
Sets the size ratio based on position linked to a Marker on the Lifecycle Graph.
Transparency Slider, Text Box
Sets the transparency ratio based on position linked to a Marker on the Lifecycle Graph.
Glow
Sets the glow ratio based on position linked to a Marker on the Lifecycle Graph.
0.0 does not emit any glow. When set to 1.0, glow is emitted in the specified color.

Effects Tab

Receive Light
Sets the particle emitter to receive light. When off, the particles are not affected by lights in the scene and keep the color set by the Billboard.
Objects set as particles do not receive light.
Blend Glow
Blends the particles set by the billboard with the glow values set in the Animation Tab using an addition blend.
When checked, creates a sparkling effect.
Drop Shadow
Drops shadows from a light source. Distant lights, point lights and spot lights are supported. Objects set as particles do not drop shadows.

Wind Settings Dialog Box

Settings for all the Wind Effects (Cross Wind, Turbulent Wind, Tornado Wind and Gravitational Pull) can be made from the Wind Settings Dialog Box. Wind settings can be previewed in the Figure window.
To open the Wind Settings Dialog Box, in Browser select the Wind [Particle Physics Name of the Wind] Part, then menu Attributes>Wind Settings....

Cross Wind

Enable
Clear this checkbox to disable the Cross Wind effect.
Radius
The radius of the Wind Object centered around the start point.
Wind Velocity
The wind velocity at the start point of the Wind Object.
Effective Angle
The angle of the wind object's end point from its start point.
Attenuation
Measures how fast the wind velocity drops with distance from the start point.

Turbulent Wind

Enable
Clear this checkbox to disable the turbulent wind effect.
Range
The size of the turbulent wind area in meters, measured in the X, Y and Z directions.
Wind Velocity
Measures the maximum wind velocity inside the turbulent wind range.

Tornado Wind

Enable
Select this checkbox to enable the Tornado effect.
Initial Radius
Defines the radius of the tornado at the start point.
Terminal Radius
Defines the radius of the tornado at the end point.
Wind Velocity
Measures the maximum wind velocity at the start point. ?
Attenuation
Measures how fast the wind velocity drops with distance from the start point.
Spin in Reverse Direction
Enable this checkbox to reverse the direction of rotation, so that the tornado spins counter-clockwise as viewed from above.
Normally the tornado wind spins clockwise.

Gravitational Pull

Enable
Clear this checkbox to disable the Gravitational Pull.
Radius
The radius of the circle centered around the start point. The terminus of the gravitational pull is the base point.
Strength of Gravitation
Defines the strength of the gravitational pull at the start point.
Effective Angle
The angle of the end point of the gravitational pull from the start point.
Attenuation
Measures how fast the strength of the gravitational pull drops with distance from the start point.

Object Physics Settings Dialog Box

Access and modify settings related to objects that can accept Physics based settings.
The Object Physics Settings Dialog Box is accessible by selecting an object inside the physical [physical - Particle Physics] Part in the Browser and choosing menu Attributes > Physics Settings....

Preview
Displays the object with the applied Object Physics Settings in the Figure Window.
Render
Renders the selected object after applying the Object Physics Settings.
Receive Force
If checked, allows the selected object to receive force from the physics operations of other objects.
Start Frame
Enables the object to be affected by other objects with collision settings applied, effective from the Start Frame. If both the Start Frame and the End Frame are set to 0, the object will receive forces from other object throughout the animation.
End Frame
Enables the object to be affected by other objects with collision settings applied, ending with the End Frame. If both the Start Frame and the End Frame are set to 0, the object will receive forces from other object throughout the animation.
Object Information
Basic Shape Group
Basic Shape Pop-Up Menu
Sets the preview shape displayed in the Figure Window. Sphere, Box or Mesh objects can be selected. Preview objects are marked by a "p" in the Figure Window.
Accuracy Pop-Up Menu
Sets the number of subdivisions of the preview object.
Select from Coarse (no subdivision), Normal (8 subdivisions), Fine (16 subdivisions) and Very Fine (32 subdivisions).
Material Pop-Up Menu
The type of material determines the Mass Density, Bounce and Friction values.
Choose from Gold, Uranium, Lead, Copper, Iron, Aluminum, Magnesium, Water, Wood, Air or Smoke, or select Custom to specify other settings for the Mass Density, Bounce and Friction of the object.
Advanced Settings
These options are only available if the Material Pop-up Menu is set to Custom.
Mass Density
The average density of the particle.
Choose from Gold, Uranium, Lead, Copper, Iron, Aluminum, Magnesium, Water, Wood, Air or Smoke, or select Custom to specify a value.
Bounce
Sets the amount of bounce exhibited by the particles.
Friction
Sets the coefficient of friction for collisions.
Other Settings
Initial Velocity
Sets the initial velocity of the object in the X, Y and Z directions (from left to right respectively), in meters per second (m/s).

Particle Physics Settings Dialog Box

You can modify Billboards created by selecting Toolbox: Create menu Particle Physics > Billboard.
To access this dialog from the Browser, select the particle (particle billboard) [Billboard - Particle Physics] Part, then select Attributes> Physics Settings...

Object Information
Basic Shape Group
Basic Shape Pop-Up Menu
Sets the preview shape displayed in the Figure Window. Sphere, Box or Mesh shapes can be selected. Preview objects are marked by a "p" in the Figure Window.
Accuracy Pop-Up Menu
Sets the number of subdivisions of the preview object.
Select from Coarse (no subdivision), Normal (8 subdivisions), Fine (16 subdivisions) and Very Fine (32 subdivisions).

NoteBillboard particles are always set to a Sphere basic shape and Coarse accuracy.

Material Pop-Up Menu
The type of material determines the Mass Density, Bounce and Friction values.
Choose from Gold, Uranium, Lead, Copper, Iron, Aluminum, Magnesium, Water, Wood, Air or Smoke, or select Custom to specify other settings.
Advanced Settings
These options are only available if the Material Pop-Up Menu is set to Custom.
Mass Density
The average density of the particle.
Choose from Gold, Uranium, Lead, Copper, Iron, Aluminum, Magnesium, Water, Wood, Air or Smoke, or select Custom to specify other settings.
Bounce
Sets the amount of bounce exhibited by the particles.
Friction
Sets the coefficient of friction for collisions.
Collision Detection Group
Collision Detection
Particles will be affected by the collision detection of other objects.
Collision Detection of Particles
Particles will be affected by the collision detection of other particles.
Particles Disappear after Colliding
Particles that collide with other objects or particles will disappear.

Billboard Settings Dialog Box

Modify settings for Billboard objects, objects created by selecting Toolbox: Create Plugins Group menu Particle Physics > Billboard.
Select the particle [Particle Physics - Billboard] Part then from Browser menu Attributes>Billboard Settings....

Picture Box
See a preview of the Billboard image.
Displays a preview of the Color image, Alpha image and Blend. If you load a video, the animation plays.
Billboard Type Pop-Up Menu
Select a Billboard type.
You can select from Noise Ball or custom image.
Load... Button
Load an image file to become the Billboard image.
This is only available if the Billboard Type is set to custom image.
Save... Button
The current Billboard custom image is saved as a file.
If you select the Billboard type Noise Ball, then the image of the noise ball is saved as an RGBA image. If you select the Billboard type Custom Image, the Master Image applied to the Billboard is saved.
Noise
Sets the contrast value of the noise.
This is only applicable if the Billboard type pop-up menu is set to Noise Ball.
Accuracy
Sets the density of the noise.
You can select from Rough, Normal and Fine values.
Transparency
Sets the Transparency value. Changes appear only in the alpha of the Picture Box.
It is opaque when parting from the center
When checked, the alpha becomes more transparent as distance increases from the center. It is only available if the Billboard type selected is Noise Ball.
Loop Reproduction
If a movie is selected as a Billboard image, then the movie plays in a loop.
Reproduction Gap
If a movie is selected as a Billboard image, then the start position of the movie is randomized.

Particle Physics Settings Dialog Box

This dialog provides the necessary world rendering settings for Particle Physics.
This Particle Physics Settings dialog can be access from menu Render > Render Settings, Effects Tab, then from the Effector set to Particle Physics, click the Set... Button.

World Information Settings
Gravity Pop-up Menu
Select Custom to specify another value for gravity.
You can also choose from Custom, Jupiter, Neptune, Earth, Saturn, Venus, Uranus, Mars Mercury and Moon.
Gravity
You can set the custom value of gravity in Gs. 9.8 m/s^2 corresponds to 1 G, 1.0 or as on Earth. This option is available if you select Custom from the Gravity Pop-Up Menu.
Air Resistance
Enables air resistance.
Motion Blur Settings
Motion Blur
Enables Motion Blur.
Number of Frames
Sets the number of frames over which the motion blur appears.
Effector Settings
Drop Shadow
Sets the strength of shadows dropped by Billboard particles, with values approaching 1.0 producing darker shadows.
Shadows cast by Billboard particles on each other are not affected by this setting.

Copyright © 1986-2024 FORUM8 Co., Ltd.