Shade3D Help [Contents]

Using Particle Physics

Setting Up Motion Blur

Motion blur adds an after-image (blur) effect along the path of particles set in the Billboard.
On the Image Window, from the Effects Tab, locate the Particle Physics Effector and click the Set... button.
To enable motion blur, from the Particle Physics Settings Dialog Box, enable the Motion Blur checkbox. You can also adjust the number of frames to blur between 1-16 from the Number of Frames pop-up menu.



(Left: Some Blur Right: 8 Frames Blur Effect)

Setting Images as Billboards

By assigning a custom image set in the Billboard as a particle, you can use any image you like as a Billboard.


(Original image 128 x 128 pixel RGBA image)

Using Meta Particles

From the Create tool, select Particle Physics > Meta Particle to create a sphere that can be used with Meta Particle rendering.
This feature is only available in Shade3D Professional. Meta Particles are only supported under the Ray Tracing and Path Tracing renderers.

By placing the Meta Particle sphere inside the Particle Emitter part, the sphere will be rendered as a blob particle.

To add physics calculations for a part that is already applied to the Meta Particle Renderer, place that part inside the Physics Object - Particle Physics part. By doing so the sphere inside the part will be rendered as a Meta Particle.
In this case, physics settings must be applied to the sphere inside the Meta Particle part.

Converting to Objects

In the Browser, select the emitter [Emitter - Particle Physics], then select Attributes > Convert to Polygon Mesh, or menu Tools > Custom Attributes > Convert to Polygon Mesh.

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