Shade3D Help (Contents)

Light Information

This information is displayed when a spotlight, point light, directional light, or distribution light data is selected. You can modify settings such as light intensity.

Light Attribute Settings

Type
Switch between Point Light, Spotlight, Directional Light, or Distribution Light.

Note Distribution Light is only available in Shade3D Professional.

Attenuation
Specifies the method for attenuating the intensity of the surface to be illuminated.
Quadratic
Quadratic means quadratic attenuation. The intensity attenuates in inverse proportion to the square of the distance.
Linear
The intensity attenuates in inverse proportion to the distance.
None
The intensity does not attenuate.
Unit
This menu is used to select Radius/Decay or Lumen as the unit to be entered from the Intensity textbox.
If None is selected in the Attenuation popup menu, you cannot set this unit.

Note When the light flux of the Φ Lumen is vertically and uniformly illuminating a uniform diffuser of 1 m2 size, the illuminance of the uniform diffuser becomes Φ lux. When radiosity is used, this illuminance can be used as a measure of intensity of a lighting fixture.

Intensity
The light intensity.
If None is selected in the Attenuation popup menu, you cannot set this light intensity.
Color Checkbox
Specifies the light color setting method.
If unselected, the light will inherit the surface settings.
Selecting this checkbox (on) will set the amount in which a light color is reflected and a light color.
Color Slider, Textbox, and Color Box
Specifies the color of light.
Set the amount in which a light color is reflected in the slider or textbox. Set a light color in the color box. If None is selected in the Attenuation popup menu, the light intensity is determined from this value.
Angle
Available when Spotlight is selected. Sets the irradiation angle of the spotlight. You can specify this irradiation angle with a real number of 0 to 360 degrees.
Radius
This textbox becomes active when Directional Light is selected and the Distant checkbox is cleared (off). This box is used to set the cylinder radius when a directional light is used as the cylinder object light.
Distant
This checkbox becomes available when Directional Light is selected. Selecting this checkbox will treat the directional light as the distant light.
Softness
Available for Spotlight and Directional Light types. For Spotlight, sets the amount in which the contour of the irradiation range blurs. For Directional Light, sets the amount in which the softness effect is reflected toward the inside of the cylinder radius.
Diffuse
Specifies the amount in which the light intensity is reflected in the diffuse color of the object. When the value is 0, the light is not reflected in the diffuse color of the object.
Specular
Used to set the amount in which the light intensity is reflected in the specular highlights of the object. When the value is 0, the light is not reflected in the specular highlights of the object.
Ambient
Specifies the intensity of the ambient light.

Note Different from the distant light, the intensity of the ambient light is not the ratio for the brightness of the light.

Shadow
Specifies the shadow darkness. When the value is 0, calculation time is reduced because shadow calculation is not performed.
Shadow Softness
Specifies shadow blur.

Note Shadow Softness is available when rendering with Path Tracing in Shade3D Basic and Standard. Shadow Softness is also available with Ray Tracing in Shade3D Professional.

Shadow Quality
Specifies the ratio of rendering quality used for the shadows of each light.

See alsoLight Quality

Shadow Map Attribute Settings

These settings affect shadow density and the shadow calculation method.

Shadow Type
This menu is used to select Inherit, Ray Tracing, or Shadow Map for rendering shadows.
Inherit
Selecting this will inherit the settings of the Shadow Type popup menu under the Basics tab of Rendering Settings.
Ray Tracing
Selecting this will always calculate and render a shadow according to ray tracing standards.
Shadow Map
Selecting this will always use the shadow map to render a shadow.
Size
Specifies the shadow map size. If the size is , the contour of the shadow can be clearly represented but more memory is consumed. If the size is small, the shadow may become jagged.
Deselecting this checkbox will inherit the values in rendering settings.
If set to 0, no shadow map is created.
Bias
Specifies the shadow map bias value. If the object that accepts a shadow map is not parallel, part of the shadow may not display. However, changing the shadow map bias value makes it possible to display a shadow even for an uneven object.
Deselecting this checkbox will inherit the rendering settings.
Blur
Specifies the shadow map blur amount (for shadow edges).
Deselecting this checkbox will inherit the rendering settings.

IES Attribute Settings

Note IES Attribute settings are available in Shade3D Professional.

Load...Textbox
Loads distribution light data.
Save...Textbox
Saves the distribution light data.
Clear Textbox
Clears the distribution light data.

Volume Light Attribute Settings

These settings affect Volume Lights.

Note Volume Light Attribute settings are available in Shade3D Standard and Professional.

Volume Light
When selected, the Volume Light from the light is rendered.
Intensity
Specifies the Volume Light intensity. The intensity of the Volume Light to be rendered is obtained by multiplying the intensity of this Volume Light attribute by the intensity of the light attribute.
Distance
This textbox becomes available when the Auto checkbox is unselected. This box is used to set the distance that the intensity of the Volume Light reaches. The intensity of the Volume Light becomes 0 at the distance set in this textbox. The radius is displayed by a wireframe sphere size in the Figure Window.
Auto
Automatically sets a value twice the intensity of the light attribute as the radius of the Volume Light.
Cast Shadow
Select Disable, Enable, or Inverse Volume as the method for casting the shadow of the Volume Light. The Shadow value of the shadow attribute is reflected in the shadow darkness.
Disable
Shadows are not rendered. This will speed up rendering.
Enable
Shadows are rendered, including color and transparency.
Inverse Volume
Shadows are inverted with the rendered light, including color and transparency.
Quality
Specifies the Volume Light rendering quality on a per light basis.
The Volume Light quality is also linked to Ray Tracing Quality in the Rendering Settings. The quality obtained by adding Ray Tracing Quality and Quality of the Volume Light attribute serves as the quality to be rendered. Improved Ray Tracing Quality is applied to the whole scene, so presence of several lights leads to a reduced rendering speed. If you want to improve the qualities of only some lights, improving the Quality of the Volume Light individually prevents the rendering speed from lowering.

See alsoLight Quality

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