Shade3D Help (Contents)

Background Window

Select View > Background or click the BG tab of the Aggregate Window to open the Background Window. The Background Window is used to specify various settings of the background.

Upper Base Color
The base color for the upper hemisphere. A mapping pattern or image can be blended with this base color. Use the Blend pop-up menu to select a blend mode.
Lower Base Color
The base color for the lower hemisphere. A mapping pattern or image can be merged with this base color. Use the Blend pop-up menu to select a blend mode.
Load... Button
Loads a background settings file (.shdbgr, .xmlshdbgr).
Save... Button
Saves the current Background Window settings as a background settings file (.shdbgr, .xmlshdbgr).
Lighting Factor
When using image-based lighting (IBL), sets the relative brightness of the background as a light source. To use image-based lighting, in the Image Window select Path Tracing or Path Tracing + Photon Mapping from the Global Illumination pop-up menu (G.I. tab). The Reflect Background checkbox on the Basics tab must also be selected.
Layer Pop-up Menu
Specifies the layer index for the settings. Select New Layer to add a new layer. The weight and blend mode can be set differently for individual layers for multi-layer mapping.
Pattern Pop-up Menu
Specifies the pattern used for the selected layer.
Move Layer Buttons
Clicking will move the selected distant light up one layer.
Clicking will move the selected distant light down one layer.
Duplicate Layer
Clicking will copy the selected distant light layer. The new layer is added at the bottom.
Delete Layer
Clicking will delete the selected distant light layer.
Preview
Shows a preview of the background using the current Background Window settings. By default only the selected layer is shown in the preview. To preview all layers blended together, select the Show All checkbox.
Edit Image Pop-up Menu
Click to open a menu for working with the image used for the selected background layer.
Image
Select between images that have been already loaded.
Cut
Cuts the image currently loaded in the preview.
Copy
Copies the image currently loaded in the preview.
Paste
Pastes an image from the clipboard to the preview.
Clear
Deletes the image currently loaded in the preview.
Load...
Opens a dialog for selecting an image to load to the preview.
Save...
Saves the image currently loaded in the preview to a file.
Open
Opens the currently loaded external reference file with the associated application.
Edit Image...
Opens the Image Correction Window, where you can apply various filters to the currently loaded image.

Note In addition to the above menu items, in Shade3D Standard and Professional plugin options will be available. These options allow plugin features to be applied to the image.

Color
Specifies the pattern color used for the selected layer. This color is also used for any borders added in the Crop Area Setting dialog.
Area
Select Whole, Upper, or Lower for the area to apply the background.
Upper
The background is applied above the horizon.
Lower
The background is applied below the horizon.
Whole
The background is applied to both upper and lower hemispheres.
Projection Pop-up Menu
When mapping a pattern to the background, different projection methods can be used. Choose between Planar, Spherical, Light Probe, Cube Map, and Vertical Cross. The available projection methods depend on the pattern selected. If the projection method name is dimmed, it cannot be used for the selected pattern. For the Light Probe projection, the pole can be specified via the adjacent Pole pop-up menu.
Pole Pop-up Menu
This menu becomes available when Light Probe is selected as the projection method. Here you can specify the pole used for mapping.
Premultiplied Alpha
This option becomes available when Image is selected as the background pattern.
When selected, the layer alpha channel is ignored and the layer color is blended with the upper or lower base color or pattern underneath.
When unselected, the pixel alpha channel value is multiplied with the Mapping Weight value.
Horizontal Flip
This option becomes available when Image is selected as the background pattern. When selected, the image is flipped horizontally.
Vertical Flip
This option becomes available when Image is selected as the background pattern. When selected, the image is flipped vertically.
Switch Axes
This option becomes available when Image is selected as the background pattern. When selected, the image's horizontal and vertical axes are switched.
Show All
When selected, the blend of all background layers is shown in the preview.
When unselected, only a preview of the currently selected background layer is shown.
Blend Pop-up Menu
Specifies the blend mode used for multiple layers.
Normal
When Premultiplied Alpha is selected, the pattern is blended with the upper or lower base color or lower pattern according to the Mapping Weight value.
When Premultiplied Alpha is unselected, the pixel alpha channel value is multiplied with the Mapping Weight value.
Alpha
When Premultiplied Alpha is selected, the image is blended with the base color or lower pattern using the alpha channel as a mask.
When Premultiplied Alpha is unselected, the alpha channel is not used.
Add
When Premultiplied Alpha is selected, additive synthesis is used to blend the pattern with the upper or lower base color or lower pattern. In most cases the result is a brighter background.
When Premultiplied Alpha is unselected, the pixel alpha channel value is multiplied with the Mapping Weight value.
Subtract
When Premultiplied Alpha is selected, subtractive synthesis is used to blend the pattern with the upper or lower base color or lower pattern. The color of the layers is inverted.
When Premultiplied Alpha is unselected, the pixel alpha channel value is multiplied with the Mapping Weight value.
Multiply
When Premultiplied Alpha is selected, multiply blend mode is used to blend the pattern with the upper or lower base color or lower pattern. In most cases the result is a darker background.
When Premultiplied Alpha is unselected, the pixel alpha channel value is multiplied with the Mapping Weight value.
Max
When Premultiplied Alpha is selected, the layer is compared to the base color or lower pattern and the brighter value is used. In most cases the result is a brighter background.
When Premultiplied Alpha is unselected, the pixel alpha channel value is multiplied with the Mapping Weight value.
Min
When Premultiplied Alpha is selected, the layer is compared to the base color or lower pattern and the darker value is used. In most cases the result is a darker background.
When Premultiplied Alpha is unselected, the pixel alpha channel value is multiplied with the Mapping Weight value.
Mapping Weight Slider and Text Box
Specifies the weight given to the selected background layer.
Density
The density of clouds. (Only used when Cloud is selected for the pattern.) Smaller values will result in a sky with few clouds.
Size
The size of the pattern.
Anisotropic
The directionality of the pattern.
Orientation
The horizontal orientation of the pattern.

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