Attributes Pop-up Menu
This menu shows a list of configurable custom attributes when a plugin having custom attributes has been installed. The menu shows the custom attributes available for the selected object.
Set Toon Settings...
Available only in the Professional and Standard versions.
This configures non-photorealistic rendering intended for cel animation or other toon based images.
See also For more information about the Toon Renderer, select Shade Manual from the Help menu and refer to the "Shade Plugin Manual."
Set Bevel Attributes...
Available only in the Professional and Standard versions.
This allows you to configure the attributes of an object for which Bevel... is applied with the create tool.
See also For more information about Bevel, select Shade Manual from the Help menu and refer to the "Shade Plugin Manual."
Set Glow Effector Light attributes...
Available only in the Professional and Standard versions.
Adds lensflare effect to lights in rendered images. Configure Glow Effector settings by light.
See also For more information about the Glow Effector, select Shade Manual from the Help menu and refer to the "Shade Plugin Manual."
Set Hair Attributes...
Available in Shade3D Standard and Professional.
You can configure the guide hair settings.
See also For more information about the Hair Salon, select Shade Manual from the Help menu and refer to the "Shade Plugin Manual."
Set Hair Texture Attributes...
Available in Shade3D Standard and Professional.
This allows you to configure the texture settings of a guide hair generated by Hair Salon.
See also For more information about the Hair Salon, select Shade Manual from the Help menu and refer to the "Shade Plugin Manual."
Set MetaMesh Attributes...
This is enabled for metamesh, meta-element, or meta-elements in joints. When a metamesh is selected, the MetaMesh Settings dialog is available. When a meta-element or meta-element within a joint is selected, the MetaElement Settings dialog is displayed. Configure the settings in the dialog.
MetaMesh Settings Dialog
This dialog is displayed by selecting Set MetaMesh Attributes... to the selected metamesh. This allows you to configure metamesh settings.
MetaMesh Settings |
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- Mesh Size
- This allows you to configure the metamesh size (resolution). The specified metamesh size is applied to the shading view and rendering. The lower the value, the smoother the representation with a longer calculation time and higher memory utilization. It is defaults to 2.0 (grid).
- Realtime Mesh Scale
- This is the setting of the multiple to the original size for simplified representation in Modify mode. Changing a meta-element in Modify mode according to the Realtime Mesh Scale setting causes the changed metamesh state to be displayed. It is defaulted to 2.0 (magnification).
- Display Mode Pop-up Menu
- Select how metameshes are displayed.
MetaElement Settings Dialog
This dialog is displayed by selecting Set MetaMesh Attributes... to the selected meta-element or joint including a meta-element. This allows you to configure metaelement settings.
MetaElement Settings |
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- Polarity of Meta-Volume Pop-up Menu
- Select how meta-element merging calculations are performed.
- Meta-element Type Pop-up Menu
- Select the meta-element type.
- Fusionable Scale
- Specify the range of meta-element merging. The range of meta-element merging is the extent obtained with multiplication of the meta-element size (e.g., radius) by the specified value.
- Thickness of MetaMesh
- Specify the value of the metamesh thickness. This is displayed when the metashape is Polygon Mesh or Curved Surface.
Set Native Meta Renderer Attribute
Available in Shade3D Standard and Professional.
This applies the native metarenderer to metashapes when enabled. Applying the native metarenderer implements smooth rendering image representation in which metaelements are merged and with which resolutions of metashapes are concerned. This also implements rendering images in which metaelement surface settings are merged.
Native MetaRenderer Dialog
This applies the native metarenderer to metashapes when enabled.
Native MetaRenderer |
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- Apply Native MetaRenderer
- This applies the native metarenderer to the selected metashape when enabled.
Physics Settings...
Available in Shade3D Standard and Professional.
This allows you to configure the attributes of the objects in a part configured with Particle Emitter in the Particle Physics popup menu (a part of the Plugins group accessible by selecting Tool Box > Create).
See also For more information about Particle Physics, select Shade Manual from the Help menu and refer to the "Shade Plugin Manual."
Billboard Settings...
Available in Shade3D Standard and Professional.
This allows you to configure a billboard generated with Particle Physics (accessible by selecting Tool Box > Create > Plugins group).
Particle Emitter Settings...
Available in Shade3D Standard and Professional.
This allows you to configure a particle emitter generated with Particle Physics (accessible by selecting Tool Box > Create > Plugins group).
Wind Settings...
Available in Shade3D Standard and Professional.
This allows you to configure a wind object generated with Particle Physics (accessible by selecting Tool Box > Create > Plugins group).
Convert to Polygon Mesh...
Available in Shade3D Standard and Professional.
This allows you to configure a polygon object based on a particle generated with Particle Physics (accessible by selecting Tool Box > Create > Plugins group).
Photo Modeling Settings...
This allows you to configure an object generated with Photo Modeling (accessible by selecting Tool Box > Create > Plugins group).
Sketch Modeling Settings...
This allows you to configure an object generated with Sketch Modeling, which is accessible by selecting Tool Box > Create > Plugins group.
Set PathConstraints Attributes...
Available in Shade3D Standard and Professional.
This allows you to change the path constraint attributes configured to a path joint. The PathConstraints dialog is displayed.
Set AimConstraints Camera Attributes...
Available in Shade3D Standard and Professional.
This allows you to configure camera-linkage attributes to a slider joint, rotation joint, and ball joint.
AimConstraints Camera Attributes Dialog
AimConstraints Camera Attributes |
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- Apply
- Turn it on to apply the camera-linkage setting.
- Front direction
- Select the direction of the front on the linked joint. Auto automatically sets it toward the faces of the line objects in the joint.
- Create IK end object.
- Turn it on to create the end joint (PathConstraints End), which allows linkage to be configured to the hierarchy.
Set TextEffector Attributes
This allows you to edit an object configured by using TextEffector in the Figure Window. Use this by selecting the part including the target object (with the specified name).