Shade3D Help (Contents)

Invert Mapping Reflected in Texture Mode

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The Invert mapping setting for surface material can be reflected in Figure Window under Texture display mode.

InterfaceFigure Window > Display Mode (at the top right corner of each viewport) > Texture


Surface Material (Invert)

Left: Shade3D Material Right: PBR Material

Display in Texture Mode

Left: Shade3D Material Right: PBR Material

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