No Shading Option of PBR Material
Basic | Standard | Professional |
---|---|---|
- | - | O |
No Shading Option for PBR Material has been added in Advanced dialog.
Note Available in Shade3D Professional.
Interface Surface Material > Advanced... > No Shading
- It is same with glTF's unlit.
Note It is different from No Shading in Shade3D Material setting.
Specifications
- No Shading - Off
- No Shading - On (Shade3D Material)
- No shading is applied based on the normal of surface and the direction of light source.
- The brightness and color of light source will be reflected.
- No Shading - On (PBR Material)
- Ignore all light sources and draw the Base Color as it is.
- Metallic, Roughness, Emissive, Normal, and Occlusion are ignored.
- Transparency will be reflected.