Shade3D Help (Contents)

Transparency Settings (Alpha Blend, Alpha Mask and Opacity) of PBR Material

Basic Standard Professional
- - O

Transparency setting in PBR material has been changed to pop-up menu for more options which will be reflected in the glTF import/export and ray tracing.

Note Available in Shade3D Professional.

Interface Surface (PBR Material) > Transparency


Specifications

Transparency
glTF-compatible:×
It is possible to control IOR (index of refraction) and Transparency color.
0.0 is opaque, 1.0 is transparent.
Similar parameter to the Transparency of Shade3D material.
Note Demerit: 1. unwieldy 2. incomplete reproduction in glTF.
Alpha Blend
glTF-compatible:○
Translucent:○
IOR:×
It is close to a standard alpha blend and easy to handle.
1.0 is opaque, 0.0 is transparent.
Similar parameter to the Opacity Mask of Shade3D material.
Alpha Mask
glTF-compatible:○
Translucent:×
IOR:×
Similar parameter to the Trim of Shade3D material.
Opacity
glTF-compatible:○
Ignore the transparency setting and force it to be opaque.
It is for the case of ignoring the alpha channel of PNG images in glTF files.

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