Shade3D Help (Contents)

Use HDR Display Option

Basic Standard Professional
O O O

Use HDR display option has been added to the display options of the Figure Window and the rendered image view.

When creating HDR content, the parts with high brightness were shown as white points and it was hard to check how they will look in the final output with conventional editing tools.
By supporting HDR display, it is now possible to edit and preview high dynamic range images in real time.

Note OS, GPU and display that supports HDR are required.

Interface Figure Window > Display Mode (at the top right corner of each viewport) > Display > Use HDR
Interface Image Window > Use HDR
Main Menu Figure > All Viewports > Display > Use HDR
Main Menu Figure > Active Viewport > Display > Use HDR
Main Menu Edit > Preferences... > View Windows
Main Menu Shade3D > Preferences... > View macOS


 
For normal monitors and image formats, the brightness is set to 60% so that HDR can be checked.

Preferences... > View

1. Enable HDR (High Dynamic Range) Display
Enable HDR display in the supported environment. (Default is on)
When it is off, or when the Graphics API is set to Direct3D 11 or OpenGL, all items related to HDR are unavailable.
If OS and GPU support HDR and monitor does not support HDR, even if you turn off HDR display in OS setting, this option will be active. (Due to the difference in OS specification, the application cannot obtain the parameter.)
If you experience drawing problems in the Figure Window, turning it off may help. (Blinking drawings, etc., mainly on Intel GPUs)
The configuration changes will take effect after Shade3D is restarted.
2. Enable HDR and Actural Size Display of Rendered Image
Enable Use HDR option of the Image Widnow in the supported environment. (Default is on)
When it is off, HDR display is disable and Use HDR in Image Window is unavailable.
When Enable HDR (High Dynamic Range) Display is off, this item is unavailable.
If you experience drawing problems in the Image Window, turning it off may help. (e.g., crashes when it starts rendering right after startup)
The configuration changes will take effect after Shade3D is restarted.

Figure Window > Display Mode (at the top right corner of each viewport) > Display

Use HDR
Enable to use HDR display in the supported environment. (Default is on)
When it is off, HDR display is disable.
When Enable HDR (High Dynamic Range) Display is off in Preferences setting, Use HDR display option will be available.
This is used to preview how it will look in environments where HDR is not available.
Every viewport can be switched on and off to compare how it looks with and without HDR.

Image Window

Use HDR
Enable to use HDR display in the supported environment. (Default is on)
When it is off, HDR display is disable.
When Enable HDR and Actural Size Display of Rendered Image is off in Preferences setting, Use HDR display option will be available.
This is used to check how the image looks when the HDR display is not available or when it is saved in an image format that does not support HDR.

System Requirements

The OS, GPU and monitor must all meet the requirements for operation.

Even with a monitor that supports HDR, if it supports only HDR10 at a lower peak brightness, the effect of high brightness may not be nearly as expectation.

Windows System Requirements

Mac System Requirements

OS Setting

It is necessary to set HDR display of the OS in advance in order to use HDR display on Shade3D.

The setting items will not be available on both Windows and macOS that do not support HDR.

If you switch OS settings while Shade3D is running, available options are immediately reflected on Shade3D.

Windows

  1. Right click on the Desktop, open Display settings.

  2. Turn on "Play HDR games and app". (This option is only available in an environment that supports HDR display)

macOS

  1. Open System Settings, click on Displays.

  2. Turn on "High Dynamic Range". (This option is only available in an environment that supports HDR display)

Elements Displayed in HDR

Figure Window

※ Using OpenEXR, HDR and PFM for textured images makes it easier to see the effect.

※ It is easier to represent the images with highlight of 1.0 or higher.

Image Window

Elements not Displayed in HDR

Figure Window

Other

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