Real-Time Connection with VR-Design Studio UC-win/Road
Basic | Standard | Professional |
---|---|---|
- | - | O |
The data created by Shade3D is displayed in real-time to UC-win/Road 14.1 (and later Versions).
Note Available in Shade3D Professional (Windows).
Main Menu View > UC-win/Road Linkage
Connection Settings
- Local Host / IP Address
- Select the address type to connect to the UC-win/Road.
- For the case of IP Address, enter the IP address in the four text boxes separated by “:” below.
- Port
- Enter the port number of the connection destination.
UC-win/Road Linkage
- Connect
- Connect to UC-win/Road via the specified address and port.
- If successful, the status will be Connected other linked functions will be available.
- Note Not selectable when the status is Connected.
- Disconnect
- Disconnect to UC-win/Road.
- The status will be Disconnected.
- Note Not selectable when the status is Disconnected.
- Register Selected Object
- Register the selected shape or part as an object to be linked, and the shape is displayed in UC-win/Road.
- Note Not available when selected shape or part is a linkage object.
- Unregister Selected Object
- Unregister the selected shape or part.
- Note Not available when selected shape or part is not a linkage object.
- Update Selected Object
- Update and display the current state of the selected shape or part to UC-win/Road.
- Original
- After Modification
- Note Not available when selected shape or part is not a linkage object.
- Auto Update
- Enable automatic update when the object is moved.
- Original
- After Modification
- Origins
- From the origin list set on the UC-win/Road side, select the linkage origin.
- The origin list for the two locations
- Linkage Shade3D object
- Set to origin 1
- Set to origin 2
- Display Settings
- Display in UC-win/Road.
- Wireframe
- The wireframe of the object.
- Shading + Wireframe
- The shadeing and wireframe of the object.
- Texture
- The texture of the object.
Note Currently, connected object transfer, animation, and textures other than diffuse image map are not supported.
Camera Linkage
If the camera on the Shade3D is operated in the linked state, the perspective on the UC-win/Road will be changed as well.
- Original
- After Modification