Shade3D Help (Contents)

Linear Workflow

In order to correctly simulate lighting and indirect energy, the application now automatically conducts the conversion of RGB values and energy, which was previously done by hand based on the user's own experience and sensitivity.

Physically based rendering can be performed by applying the appropriate color space to the colors selected in the texture image or color picker.
Physically realistic simulation results can be obtained without any special knowledge or adjustment.
Settings can be easily switched to output destinations with different gamma values, such as PC monitors and HDTVs.

Basic Standard Professional
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Other settings

Preferences...(General tab)

Rendering Settings(Image tab)

Master Image(Object Info)

Distant Light(Physical Sky)

Other Info

Distant Light > Ambient

Global Illumination > Reflection Factor

Color Correction window > Gamma

Single Diffuse Reflection Setting

Loading a scene from ver.19

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