Bevel Round Option Added
The Round setting has been added to the Bevel Tool Parameters.
Basic | Standard | Professional |
---|---|---|
O | O | O |
Usage
Select a polygon mesh edge, and in the Toolbox select Modify > Mesh > Bevel.
![](img/bevel1.png)
![](img/bevel.png)
When the Round setting is selected, rounding is done the same way as in previous versions of Shade3D.
![](img/bevel2.png)
Deselecting Round when using Bevel will add only edges.
![](img/bevel3.png)
By using a subdivision of 1 and turning off Round, the mesh can be suitable for using OpenSubdiv corner radius.
![](img/bevel4.png)
Corner Radius
Rounding using Edge Sharpness
![](img/edge_bevel_a.png)
![](img/edge_bevel_a2.png)
Beveling with Round on
![](img/edge_bevel_b.png)
![](img/edge_bevel_b2.png)
Beveling with Round off, 1 subdivision
![](img/edge_bevel_c.png)
![](img/edge_bevel_c2.png)
Bevel Tool Parameters
![](img/edge_bevel_tool2.png)
- Divide Count
- The number of subdivisions for rounding.
- A value of 1 gives a round edge.
- Round
- Applies rounding to the object itself.
- If unselected, only edges are added to the object.