Shade3D Help (Contents)

Usage

The 3D Printing Assistant can be accessed in three ways.

From the Menu Bar

  1. Select View > 3D Printing Assistant.
  2. The 3D Printing Assistant is displayed.
    3D Printing Assistant
  3. Entering Check Mode automatically switches to the 3D Printing workspace.

From the Workspace Selector

  1. Select 3D Printing from the Workspace Selector.
  2. Shade switches to the 3D Printing workspace, and the 3D Printing Assistant opens automatically.

From the Control Bar

  1. Click the 3D Printing Assistant button on the Control Bar.
  2. The 3D Printing Assistant is displayed.
  3. Entering Check Mode automatically switches to the 3D Printing workspace.

The 3D Printing Workspace

Most errors that cause problems for 3D printing include inconsistent surface normals, shapes with no thickness, and gaps between faces. These factors determine whether the model is "watertight."

The 3D Printing Workspace is set up to make it easier to see these problems and correct them. The Figure Window display mode is set to Shading + Wireframe, flipped faces are displayed in periwinkle blue, border edges (connected to only one face) and non-manifold edges (connected to more than two faces) are displayed in red. Border edges behind other shapes (which would normally hide them) are displayed through intervening shapes so as to make them easy to find.

All of these settings can be turned on or off from the Figure Window's View Display pop-up menu, or from the Figure menu (Figure > All Viewports > Display and Figure > All Viewports > Non-Manifold Geometry).


The Top Page

The top page presents you with three options: Batch Check & Auto Correct, Add Thickness & Make Watertight, and Export.

The simplest workflow is to start by checking for errors using Batch Check & Auto Correct, followed by applying Add Thickness and Make Watertight to corrected scenes, and finally exporting the model to STL format using Export.

The Batch Check & Auto Correct Page

This page is displayed when Batch Check & Auto Correct is selected from the top page.

Error checking is done for polygon meshes. In some cases, a Shade scene may contain spheres, disks, curved surfaces or other shapes that are not polygon meshes. Other shapes, such as link objects, mirrored objects, path replicators, surface replicators, joints, and so on, have no physical substance. Choose between the first and second options (Shade Scene Check & Correction and Convert Scene to Polygons & Check/Correct) depending on how you wish to deal with non-polygon shapes in the scene.

The Menu Bar

Use the 3D Printing Assistant menu bar to navigate between pages. When navigating to a different page, the top of the page is displayed.

Batch Check & Auto Correct

Checks all the objects in the current scene for problems (errors) at once, and performs Auto Correct.

Auto Correct fixes errors that do not require you to choose a particular correction process (such as overlapping elements and inconsistent normals). Errors that require you to make a choice (such as non-polygon objects, border edges, and non-planar faces) must be fixed on the Batch Check & Itemized Correction page.

Batch Check & Itemized Correction Page

Checks all the shapes in the current scene for errors at once, and allows you to correct problems individually.

Each item (error) in the table can be dealt with individually. Errors that require you to choose a correction process cannot be fixed with Auto Correct, and must be corrected here.

When checking for errors, choose to check the whole scene, selected shapes only, visible shapes only, rendered shapes only, or both visible and rendered shapes.

Note The above settings are saved for the next time the check is run.

Differences Between Auto Correct and Itemized Correction

For example, if overlapping vertices are combined (merged) manually or using Itemized Correction, overlapping faces or non-manifold edges will result. Separating those will again result in overlapping elements.
When Auto Correct corrects each individual problem, it optimizes the results for that type of error.

On the other hand, Itemized Correction displays multiple possible correction processes for errors that cannot be fixed with Auto Correct, allowing you to choose which method to use.

Errors leftover by Auto Correct can be corrected on the Itemized Correction page, after which Auto Correct can be run again. By going back and forth between Auto Correct and Itemized Correction, all errors can be found and corrected efficiently.

The Scene Tool

The Scene Tool is used to uniformly increase or decrease the outside dimensions of the scene, and to move the position of the origin. The Scene Tool is displayed on the Batch Check & Auto Correct page and Batch Check & Itemized Correction page.

About Errors and Correction Methods

The following errors () and warnings () indicate shapes or elements in the scene that may not come out properly when 3D printing, or may not import properly using the 3D printer utility software.

An overview of each error () and warning () is explained below, along with the correction processes available on the Itemized Correction page.

   Non-polygon shape (error)
Shapes other than polygon meshes, such as a sphere or disk primitive or curved surface. Non-polygon shapes will result in an error.
To correct: Convert the shapes to polygons.
   Overlapping elements (vertices, faces) (error)
Vertices or faces that share the same coordinates. Two or more things cannot exist in the same coordinates, so this results in an error.
To correct: Combine (merge) the vertices or faces so they will no longer overlap.
   Discontinuous faces (warning)
Faces that are disconnected (non-contiguous) in a single polygon mesh. The normals of the discontinuous faces may be inconsistent, so this results in a warning.
To correct: Separate each group of discontinuous faces as a new polygon mesh, or combine into a single watertight mesh.
   Internal face (error)
A face that is enclosed inside other polygons, such as inside a box. A single shape is separated into two with front and back faces, so this results in an error.
To correct: Delete the internal face.
   Inconsistent normals (error)
A group of continuous (connected) faces in which the surface normals do not all face outwards. Because the normals do not all face the same direction, this results in an error.
To correct: Unify the normals so that they all face the same direction (inwards or outwards).
   Non-orientable surface (error)
A shape in which the outside and inside surfaces cannot be distinguished. Non-manifold edges, the Moebius strip, and the Klein bottle are some examples. Because the front (outside) and back (inside) surfaces cannot be defined, this results in an error.
To correct: This must be corrected manually. The model must have definable front and back surfaces.
   Non-manifold edge (error)
A single edge connected to 3 or more faces. The faces are discontinuous, and the front and back sides cannot be defined, so this results in an error.
To correct: Separate the faces from the non-manifold edge so that each has a defined front and back. Thickness must also be added to the separated faces. Alternatively, the non-manifold edges can be deleted, but this will also remove the connected faces, so all of this must be done manually.
   Border edge (error)
An edge connected to only one face. Because the face is not connected to another face on the side of the border edge, this results in an error.
To correct: Either fill the hole created by the border edges or add thickness to give the edges depth.
   Non-planar face (warning)
When subdividing a face with 4 or more vertices, a non-planar face can result if groups of 3 vertices are subdivided and not all the normals point in the same direction. Because the face cannot be defined as a flat face, this results in an error.
To correct: Subdivide in groups of 3 vertices so that each face can defined as a flat surface.

Warning Even if one of these errors remains, sending the data to a 3D printer will not necessarily always result in an error. It depends on the 3D printer, the 3D printer's utility software, and/or the 3D printing center.

Handling Linked Shapes

When checking Shade scenes for errors, care must be taken regarding linked shapes.

Mirrored Shapes
Results in an error of border edges. Auto Correct will realize the mirrored part and then integrate it with the original polygon to make a watertight mesh. With Itemized Correction, you can choose Fill Hole or Add Thickness.
It is also possible to realize the mirrored shape or convert all shapes in the scene to polygons beforehand.
Linked Shapes, Path Replicators, and Surface Replicators
Auto Correct will not detect these as errors. Convert these shapes to actual (substantial) shapes by hand, or convert all shapes in the scene to polygons.
Exporting the shapes as-is will convert them to polygons, but they will not be made "watertight."

Completing the Correction Stage

Use the following conditions as guidelines when deciding whether or not you are finished correcting errors using the 3D Printing Assistant:

All shapes have thickness, and no places have holes
There is no non-manifold geometry.
Surface normals all point outwards
Normals of the faces should be unified in the outwards direction.
You have a single polygon mesh
There should be no discontinuous (disconnected) faces.
(This condition does not apply when exporting multiple models for 3D printing.)
The size is appropriate for 3D printing
Possible sizes depends on the 3D printer or 3D printing center.

Add Thickness and Make Watertight Pages

Add thickness to the selected shape and make it "watertight" using Boolean operations.

Add Thickness Page
Make Watertight Page

Export Page

Exports the current scene, or the selected shapes, in STL format.

Warning Shade exports STL format in mm as standard, and OBJ format in m. Units and scale cannot be modified with the OBJ Exporter.

More Info Page

This page offers links to additional help and settings.

Copyright © 1986-2024 FORUM8 Co., Ltd.