Basic class for accessing Shade data.
xshade |
↑ |
shade |
active_document | The path to the currently active document |
aggregate_window_shown | Whether the Aggregate Window is displayed or not |
background_window_shown | Whether the Background Window is displayed or not |
bits | Shade's number of bits |
browser_window_shown | Whether the Browser is displayed or not |
build_date | Shade's build date |
camera_window_shown | Whether the Camera Window is displayed or not |
color_window_shown | Whether the Color Window is displayed or not |
correction_window_shown | Whether the Color Correction Window is displayed or not |
current_background_texture | The layer number of the currently selected background |
distant_light_window_shown | Whether the Distant Light Window is displayed or not |
image_window_shown | Whether the Image Window is displayed or not |
max_used_memory | The maximum used memory |
meshtools_window_shown | Whether the Mesh Tools Window is displayed or not |
message_window_shown | Whether the Message Window is displayed or not |
motion_window_shown | Whether the Motion Window is displayed or not |
path | The Shade application path |
processor | The processor of the machine being used |
radiosity_window_shown | Whether the Radiosity Window is displayed or not |
relative | Whether relative coordinates are on/off |
renderers | The tuple of the names of the implemented renderers |
ruler_window_shown | Whether the Ruler Window is displayed or not |
script_path | The path of the currently running script file |
script_window_shown | Whether the Script Window is displayed or not |
scripts_path | The path of the Scripts folder |
shadeexplorer_window_shown | Whether ShadeExplorer is displayed or not |
shortcut_window_shown | Whether the Shortcut Window is displayed or not |
skin_window_shown | Whether the Skin Window is displayed or not |
smooth_apply | Whether Smooth is on/off |
special_characters | The string of all special characters used for things such as Boolean operations |
surface_window_shown | Whether the Surface Window is displayed or not |
tool_box_window_shown | Whether the Toolbox is displayed or not |
used_memory | The used memory |
version | Shade's version number |
version_info | Shade's version, grade, and build number |
active_document
The path to the currently active document.
Type :
file_path
Only valid for saved documents.
print xshade.shade().active_document
aggregate_window_shown
Whether the Aggregate Window is displayed or not.
Type :
bool
print xshade.shade().aggregate_window_shown
background_window_shown
Whether the Background Window is displayed or not.
Type :
bool
Only valid when detached from the Aggregate Window.
If set to True when attached to the Aggregate Window, an empty window opens.
print xshade.shade().background_window_shown
bits
Shade's number of bits.
Type :
int : 32, 64
print xshade.shade().bits
browser_window_shown
Whether the Browser is displayed or not.
Type :
bool
print xshade.shade().browser_window_shown
camera_window_shown
Whether the Camera Window is displayed or not.
Type :
bool
Only valid when detached from the Aggregate Window.
If set to True when attached to the Aggregate Window, an empty window opens.
print xshade.shade().camera_window_shown
build_date
Shade's build date.
Type :
int : yyyymmdd
print xshade.shade().build_date
color_window_shown
Whether the Color Window is displayed or not.
Type :
bool
print xshade.shade().color_window_shown
correction_window_shown
Whether the Color Correction Window is displayed or not.
Type :
bool
print xshade.shade().correction_window_shown
current_background_texture
The layer number of the currently selected background.
Type :
int
print xshade.shade().current_background_texture
distant_light_window_shown
Whether the Distant Light Window is displayed or not.
Type :
bool
Only valid when detached from the Aggregate Window.
If set to True when attached to the Aggregate Window, an empty window opens.
print xshade.shade().distant_light_window_shown
image_window_shown
Whether the Image Window is displayed or not.
Type :
bool
print xshade.shade().image_window_shown
max_used_memory
The maximum used memory.
Type :
int
print xshade.shade().max_used_memory
meshtools_window_shown
Whether the Mesh Tools Window is displayed or not.
Type :
bool
False if the Mesh Tools are integrated into the Toolbox.
print xshade.shade().meshtools_window_shown
message_window_shown
Whether the Message Window is displayed or not.
Type :
bool
print xshade.shade().message_window_shown
motion_window_shown
Whether the Motion Window is displayed or not.
Type :
bool
print xshade.shade().motion_window_shown
path
The Shade application path.
Type :
file_path
print xshade.shade().path
processor
The processor of the machine being used.
Type :
string : IA: Intel Architecture, PPC: PowerPC
print xshade.shade().processor
radiosity_window_shown
Whether the Radiosity Window is displayed or not.
Type :
bool
print xshade.shade().radiosity_window_shown
relative
Whether relative coordinates are on/off.
Type :
bool
print xshade.shade().relative
renderers
The tuple of the names of the implemented renderers.
Type:
string tuple
print xshade.shade().renderers
ruler_window_shown
Whether the Ruler Window is displayed or not.
Type :
bool
print xshade.shade().ruler_window_shown
script_path
The path of the currently running script file.
Type:
file_path
print xshade.shade().script_path
script_window_shown
Whether the Script Window is displayed or not.
Type :
bool
print xshade.shade().script_window_shown
scripts_path
The path of the Scripts folder.
Type:
file_path
print xshade.shade().scripts_path
shadeexplorer_window_shown
Whether ShadeExplorer is displayed or not.
Type :
bool
print xshade.shade().shadeexplorer_window_shown
shortcut_window_shown
Whether the Shortcut Window is displayed or not.
Type :
bool
print xshade.shade().shortcut_window_shown
skin_window_shown
Whether the Skin Window is displayed or not.
Type :
bool
print xshade.shade().skin_window_shown
smooth_apply
Whether Smooth is on/off.
Type :
bool
Applies Smooth laterally.
print xshade.shade().smooth_apply
special_characters
The string of all special characters used for things such as Boolean operations.
Type :
string
See also :
shape.has_special_character() Whether the object is using a given special character
print xshade.shade().special_characters
surface_window_shown
Whether the Surface Window is displayed or not.
Type :
bool
Only valid when detached from the Aggregate Window.
If set to True when attached to the Aggregate Window, an empty window opens.
print xshade.shade().surface_window_shown
tool_box_window_shown
Whether the Toolbox is displayed or not.
Type :
bool
print xshade.shade().tool_box_window_shown
used_memory
The used memory.
Type :
int
print xshade.shade().used_memory
version
Shade's version number.
Type :
int
print xshade.shade().version
version_info
Shade's version, grade, and build number.
Type :
string
print xshade.shade().version_info