xshade |
↑ |
shape |
↑ |
control_point |
remove_in_handle | Deletes the in-handle |
remove_lateral_in_handle | Deletes the lateral in-handle |
remove_lateral_out_handle | Deletes the lateral out-handle |
remove_out_handle | Deletes the out-handle |
has_in_handle | Whether it has an in-handle or not |
has_lateral_in_handle | Whether it has a lateral in-handle or not |
has_lateral_out_handle | Whether it has a lateral out-handle or not |
has_out_handle | Whether it has a out-handle or not |
in_handle | The in-handle coordinates |
lateral_in_handle | The lateral in-handle coordinates |
lateral_linked | Whether the lateral handle is linked or not |
lateral_out_handle | The lateral out-handle coordinates |
linked | Whether the handle is linked or not |
out_handle | The out-handle coordinates |
position | The anchor point coordinates |
skin | The skin object of the control point |
Used after getting the control points of an object with a method such as xshade.scene().active_shape().control_point(0).
remove_in_handle
Deletes the in-handle.
xshade.scene().active_shape().control_point(0).remove_in_handle()
remove_lateral_in_handle
Deletes the lateral in-handle.
xshade.scene().active_shape().control_point(0).remove_lateral_in_handle()
remove_lateral_out_handle
Deletes the lateral out-handle.
xshade.scene().active_shape().control_point(0).remove_lateral_out_handle()
remove_out_handle
Deletes the out-handle.
xshade.scene().active_shape().control_point(0).remove_out_handle()
has_in_handle
Whether it has an in-handle or not.
Type :
bool
print xshade.scene().active_shape().control_point(0).has_in_handle
has_lateral_in_handle
Whether it has a lateral in-handle or not.
Type :
bool
print xshade.scene().active_shape().control_point(0).has_lateral_in_handle
has_lateral_out_handle
Whether it has a lateral out-handle or not.
Type :
bool
print xshade.scene().active_shape().control_point(0).has_lateral_out_handle
has_out_handle
Whether it has a out-handle or not.
Type :
bool
print xshade.scene().active_shape().control_point(0).has_out_handle
in_handle
The in-handle coordinates.
Type :
vec3
print xshade.scene().active_shape().control_point(0).in_handle
lateral_in_handle
The lateral in-handle coordinates.
Type :
vec3
print xshade.scene().active_shape().control_point(0).lateral_in_handle
lateral_linked
Whether the lateral handle is linked or not.
Type :
bool
print xshade.scene().active_shape().control_point(0).lateral_linked
lateral_out_handle
The lateral out-handle coordinates.
Type :
vec3
print xshade.scene().active_shape().control_point(0).lateral_out_handle
linked
Whether the handle is linked or not.
Type :
bool
print xshade.scene().active_shape().control_point(0).linked
out_handle
The out-handle coordinates.
Type :
vec3
print xshade.scene().active_shape().control_point(0).out_handle
position
The anchor point coordinates.
Type :
vec3
print xshade.scene().active_shape().control_point(0).position
skin
#Output the number of binds of control point 0
print xshade.scene().active_shape().control_point(0).skin.number_of_binds